Ver.1.1.9


Devlog and Changelog Version 1.1.9


First we want to say THANKS for the downloads and feed back!!!! We actually do listen and care what you think. I know you hear that crap a lot but we mean it. This rewrite we did after CoalFire brought up some issues with the tutorial wasn't a one off. It is how we do business.

Devlog / Changelog Ver. 1.1.9

---------- added this patch ----------
-Complete tutorial rewrite.  Thanks for CoalFire's insight
-Added Quest 9
-Replaced the lockpicking sprites.
-Potion is now F, was previously E (this is so E can be the interaction button)
-W and the up arrow now jump the same height.    It was a feature not a bug but enough people inquired about it we decided to lock them together.
-Rearranged the village. Those mages just like moving the platforms around. Its hard work to make them levitate like that.
-It is now obvious when you are taking damage and it makes combat feel alot better.
-Ghosts should now always be on top so you can see them.

-- future patches --
-Started a tab system for the stores so we can rearrange and add more items to the stores. Getting ready for the roaming towers true introduction into the story.
-Working on a resolution scaler to allow you to choose a resolution and windowed or fullscreen. Just keeps jittering... Argggg
-Working on a few new door puzzles to add some variety.
-Working on a few new spell ideas to mix up combat a bit and getting the new wands ready to be revealed after Quest 11.
-Interaction button to go into buildings and look at signs rather than just walking into them.

Files

wizardsofalamar-win-stable.zip 242 MB
Version 1.1.9 Mar 08, 2019

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Comments

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I'm having lots of fun i've made it all the way to quest 8. those things coming out of the floor are hard

Thanks for the input. We are trying to make the game progressively harder, as i am sure you can tell.

We love feedback

I hope these logs help you out.